Beginning of QBT
QBT » Devlog
Hello, I'm Robin Lefebvre and I'm the Level Designer, Technical Artist and a Developer of QBT.
QBT is a puzzle game which takes inspiration in Portal, Superliminal and The Stanley Parable.
The main mechanic of the game is controlling the gravity. We wanted a unique Artistic Direction. We decided to go in two opposite, first of all a duotones in a sketchbook style interior and a colorful exterior taking inspiration in the Pop Art.
The first build that you see here is the first test for the duotones interior of the game.
You will probably see other developer of the team post here so stay tuned!
Robin Lefebvre
Files
QBT-v0.1_Shader.zip 29 MB
85 days ago
Get QBT
QBT
In this first-person puzzle game, play as a test subject who can use gravity to turn their surroundings.
Status | Prototype |
Authors | Robin Lefebvre, edenthesiren, Sarah Treille, LéoMrl, Alan S - TaGiOo, Xc3l, Sp-Yuwa |
Genre | Puzzle, Action |
Tags | 3D, Gravity, Grayscale, laboratory, Singleplayer |
More posts
- First Full Build29 days ago
- Updates on QBT, Shader and the main mechanic41 days ago
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